// bmw
	swvh.acc = VACC_FAST;
	swvh.max_vel = VSPEED_FAST;
	swvh.dec_acc = 50;
	swvh.rot_speed = VRS_FAST;
	swvh.lbs = 1;
	swvh.hp = VARMOUR_MEDIUM;
	swvh.hp_crash = 2;
	swvh.damage = VDMG_MEDIUM;
	swvh.animation_frames = 36;
	sprintf( carname, "bmw.swv" );
	sprintf( swvh.vehiclename, "BMW" );

// mercedes
	swvh.acc = VACC_VERYFAST;
	swvh.max_vel = VSPEED_VFAST;
	swvh.dec_acc = 50;
	swvh.rot_speed = VRS_FAST;
	swvh.lbs = 1;
	swvh.hp = VARMOUR_MEDIUM;
	swvh.hp_crash = 2;
	swvh.damage = VDMG_LIGHT;
	swvh.animation_frames = 36;
	sprintf( carname, "merc.swv" );
	sprintf( swvh.vehiclename, "MERC" );

// lamborgini
	swvh.acc = VACC_FAST;
	swvh.max_vel = VSPEED_FAST;
	swvh.dec_acc = 50;
	swvh.rot_speed = VRS_FAST;
	swvh.lbs = 1;
	swvh.hp = VARMOUR_MEDIUM;
	swvh.hp_crash = 2;
	swvh.damage = VDMG_MEDIUM;
	swvh.animation_frames = 36;
	sprintf( carname, "diablo.swv" );
	sprintf( swvh.vehiclename, "DIABLO" );


// dodge
	swvh.acc = VACC_VERYFAST;
	swvh.max_vel = VSPEED_VFAST;
	swvh.dec_acc = 50;
	swvh.rot_speed = VRS_FAST;
	swvh.lbs = 1;
	swvh.hp = VARMOUR_MEDIUM;
	swvh.hp_crash = 2;
	swvh.damage = VDMG_LIGHT;
	swvh.animation_frames = 36;
	sprintf( carname, "dodge.swv" );
	sprintf( swvh.vehiclename, "DODGE" );

// djugan
	swvh.acc = VACC_SLOW;
	swvh.max_vel = VSPEED_SLOW;
	swvh.dec_acc = 50;
	swvh.rot_speed = VRS_FAST;
	swvh.lbs = 2;
	swvh.hp = VARMOUR_MEDIUM;
	swvh.hp_crash = 2;
	swvh.damage = VDMG_HEAVY;
	swvh.animation_frames = 36;
	sprintf( carname, "djugan.swv" );
	sprintf( swvh.vehiclename, "DJUGAN" );


// jeep
	swvh.acc = VACC_FAST;
	swvh.max_vel = VSPEED_FAST;
	swvh.dec_acc = 50;
	swvh.rot_speed = VRS_SLOW;
	swvh.lbs = 2;
	swvh.hp = VARMOUR_HEAVY;
	swvh.hp_crash = 2;
	swvh.damage = VDMG_MEDIUM;
	swvh.animation_frames = 36;
	sprintf( carname, "jeep.swv" );
	sprintf( swvh.vehiclename, "JEEP" );


// F1
	swvh.acc = VACC_VERYFAST;
	swvh.max_vel = VSPEED_BLAZE;
	swvh.dec_acc = 50;
	swvh.rot_speed = VRS_FAST;
	swvh.lbs = 1;
	swvh.hp = VARMOUR_LIGHT;
	swvh.hp_crash = 2;
	swvh.damage = VDMG_LIGHT;
	swvh.animation_frames = 36;
	sprintf( carname, "f1.swv" );
	sprintf( swvh.vehiclename, "F1" );


// Truck
	swvh.acc = VACC_SLOW;
	swvh.max_vel = VSPEED_VSLOW;
	swvh.dec_acc = 50;
	swvh.rot_speed = VRS_SLOW;
	swvh.lbs = 3;
	swvh.hp = VARMOUR_ENORMOUS;
	swvh.hp_crash = 2;
	swvh.damage = VDMG_ENORMOUS;
	swvh.animation_frames = 72;
	sprintf( carname, "truck.swv" );
	sprintf( swvh.vehiclename, "DTRUCK" );


